🔗 Share this article Behind the Scenes of Fallout, Gaming’s Most Surprising Television Success The Fallout TV series has made a triumphant return to Prime Video, and it's fair to say that fans were delightfully shocked by the excellence of its initial run. By depicting the atomic-age, post-apocalyptic United States through the lenses of three distinct characters, it succeeded in capturing various facets of the gamer's journey. We followed Lucy the vault dweller, striving to do the right thing and finding that the ruined world made that very difficult; Brotherhood initiate Max, the militant faction new recruit, who begins to question his organization's leadership and unleashes significant chaos in robotic power armour; and the Ghoul, a fan-favorite figure who has completely shed any ethical bearings out in the radioactive badlands. Building Anticipation for a New Chapter The debut season's conclusion unveiled crucial details about the culprits behind the atomic conflict that sealed a society in underground vaults for hundreds of years. It also left numerous mysteries unanswered for the next installment – and, this time, hopes are much greater. “We’ll take ‘pretty good’ – we should print that on merchandise,” quips Jonah Nolan. “Heading into the first season, everyone’s like, ‘Just get it right’,” adds a key figure from the games. “We are ecstatic with the reception to the show, so this time people are bringing more eagerness and altered expectations.” A New Vegas Vibe for the Next Installment The new season is taking place in the neon-lit city, the setting of the beloved game Fallout: New Vegas, which is often praised for having the most compelling narratives and personalities in the franchise, even if it was a bit broken at launch. “It’s more of a arid atmosphere, a Mojave vibe, that’s so integral to that game,” says Nolan. “That dusty, blasted-out iconic highway aesthetic of the game is so much rewarding to bring into the show.” In the series narrative, a significant amount of time has elapsed since the story of the New Vegas game by the time the protagonists make their way there. Nevertheless, the creators indicate that it acknowledges the fan's adventure. The Importance of Physical Sets The Fallout TV series is praised for its tactile feel – its production team insisted on physical models and locations were built, reflecting the makeshift nature of the settlements in the games. “As a sci-fi fan, so many series I watch, I’m conscious that they’re all filmed against a digital backdrop,” says co-creator Geneva Robertson-Dworet. “The whole point of an translation, especially of a video game, is to appear as if it’s tangible.” In fact, almost every element you see on-screen is physical, even the notoriously frightening irradiated monsters known as the apex predators. In the show, they are created using practical effects, and were reportedly quite terrifying up close. Made by Fans, for Fans The Fallout series works because it is made by accomplished storytellers who are also passionate gamers, with the help of the original creators behind the video games. This shared passion for the world is clear in the finished show. The new batch of episodes is being released on a weekly basis rather than as a binge-able batch, representing a shift from the initial release. This format will create a different audience reaction, a dynamic the showrunners themselves are looking forward to engage with. “It's richer, it’s larger in scale, it’s wittier, it has a lot of twists,” promises the game director. “I can't wait to seeing what people think.”